In other words, it's not an issue that a slower draw may take more time to come to a stop than remains on the clock. Be careful to note that the clock may run out while your team's last rock is being delivered as long as the deliverer has crossed the T-line at the delivering end with the rock prior to the clock reaching zero. When this occurs, the points are not considered in determining the winner. For example, if your team runs out of time before your last rock crosses the T-line at the delivering end, your game is an automatic forfeit. The management of the amount of time a team (particularly your team) has during a game can be imperative to the success of your game. If they have questions, they should contact the Chief Umpire.
An athlete should prepare themselves for an event by reviewing the rules. Since the most up to date information can be obtained by reading the USCA's document, exacting details from it will not be documented here as they are subject to change over time.
The details of the timing requirements for an event is described in the USCA's 2009-2010 Championships Rules Booklet (currently under Section III - Event Procedures, M. The clocks are sometimes large format mechanical clocks or computer programs running on Apple's OS X or Windows. At regional, national and world level events, games are timed by officials using an official clock selected for the event by the Chief Umpire.